![]() ![]() ![]() ![]() Open the file called ".gitignore" in the explorer with your preferred text editor. We will now setup the GitIgnore of the project.gitignore file that comes provided with the repository. Once you hit "Create Repository", the repository will be created, you can then hit "publish repository" and it'll be published to github under your account.gitignore modification Note that we're using the Git ignore for Unity, this is important as it'll massively reduce the size of your repo in the internet by ignoring the files that unity creates on demand A window like this will pop up, fill it with the necesary information such as the repository's name, description, the path where the local copy will be stored, etc.Begin by creating a new repository, go to File -> New Repository.This step uses GithubDesktop as it's guide, but you can use other desktop clients (Like GitKraken) or do pure GIT in the command line Setting up your project's repository is not exactly the same as setting up a repository for a visual studio mod, this is due to the fact that unity contains a lot of files that are set up or created on a whim when the project is either first opened, or while its opened. Step 3: Import Configuration, Explained.Step 2: Installing RoR2ImportExtensions.Step 1: Creating the project & installing ThunderKit.Step 0: Setting up your Git repo (Completely optional, if youre not interested, skip to Step 1).RoR2ModCord's !unityversion command is always kept up to date (*) Specifically the version that's listed under the RiskOfRain2.exe's Details. GithubDesktop (Recommended for managing your projects, as its very beginner friendly).(This guide uses TK 5.2.2 and RoR2ImporterExtensions 1.0.0) What you'll need However, this guide will not cover the concepts of your mod's Manifest, Pipeline building, and so on ![]() So, you want to begin a ThunderKit project but dont know what to do or where to start with? no problems, this guide will look into setting up your basic ThunderKit project. Running modded and unmodded game with shortcuts Upgrading your project to use R2API's Split Assemblies Step 1: Creating the project & installing ThunderKit Working Shaders outside of an AssetRipper projectĬreating skin for vanilla characters with custom model Welcome to the Risk of Rain 2 Modding Wiki ! ![]()
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